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Warlock Mage Tower Boost – Diabolic Raiment Recolor

  • 10–15 minutes
  • Without Account sharing
  • Diabolic Raiment recolor
  • Three challenges to choose from
  • 100% manual

Mage Tower for your warlock: pick a spec and our player clears its challenge in about 10–15 minutes of play. Unlocks the recolored Diabolic Raiment and counts toward the Soaring Spelltome.

Warlocks have a pet with an interrupt, a heal that also deals damage and a teleport that solves most positioning problems, so all three Mage Tower challenges suit the class. They also fill the Feltotem’s Fall slot that many characters cannot play. The first clear unlocks a recolor of the Diabolic Raiment.

Recorded in an earlier patch. The mechanics are the same today, the talents have changed, so copy the approach and not the build.

Warlock specs and their challenges

Specialization Challenge You fight
Affliction Thwarting the Twins Karam and Raest Magespear
Demonology The God-Queen’s Fury Sigryn, Jarl Velbrand and Runeseer Faljar
Destruction Feltotem’s Fall Tugar Bloodtotem and Jormog the Behemoth

How each spec plays it

Affliction: Thwarting the Twins

Curse of Exhaustion keeps Karam slow for the whole first phase, so your damage over time keeps ticking while he chases you. Seed of Corruption handles Raest’s adds. Save Summon Darkglare for his 30-second windows. Keep the Felhunter out, because Spell Lock is how you stop the Hand from Beyond, and Drain Life keeps you topped up.

Demonology: The God-Queen’s Fury

Axe Toss from your Felguard interrupts, so hold it for Ancestral Knowledge. Mortal Coil or Shadowfury stops Blood of the Father. Implosion and your demons cleave all three bosses while they stand together. Demonic Circle puts you straight in the gap of the Valkyr wave, which is the one mechanic that can end a good run in a second.

Destruction: Feltotem’s Fall

Open with your cooldowns, potion and drums. Stop Tugar’s casts with Spell Lock, Mortal Coil or Fear, and a focus macro makes this much easier. Kill each totem and the worms as soon as they appear, and walk Jormog into the fallen rocks. Fear also stops his scream, Havoc doubles your damage across both bosses, and Drain Life with Soulburn Healthstones keeps you alive.

What you get

  • The challenge of your chosen spec completed on your warlock, about 10–15 minutes of play
  • Recolored Diabolic Raiment, the Warlock Tier 20 set, on your first clear with this class
  • A Towering Success achievement
  • Progress to A Tour of Towers and the Soaring Spelltome mount

Boost methods

  • Remote play — the safest way: our booster plays on your own PC through the Parsec app, you watch everything and keep control of the computer. No account sharing.
  • Piloted — the booster logs into your account with a VPN of your country. This is account sharing, so please choose it only if you accept that.

Requirements

  • Level 90 warlock
  • 226+ item level (you can buy the gear on the auction house)
  • About 10,000 gold for consumables and enchants

Looking for another class? See every option in the Mage Tower boost section.

FAQ

Which Mage Tower challenges can a warlock do?

Affliction plays Thwarting the Twins, Demonology plays The God-Queen's Fury and Destruction plays Feltotem's Fall.

Do I need a specific pet?

For the boost, no: our player sets it up. If you play it yourself, keep an interrupting demon out in every challenge.

Can I order any day?

Yes. The Mage Tower has been open permanently since March 2022 and is not tied to Legion Timewalking.

How long does a warlock challenge take?

About 10–15 minutes of actual play once we are connected.

Several characters or a custom goal? Ask a manager in chat about a multi-character discount.

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