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Paladin Mage Tower Boost – Radiant Lightbringer Armor Recolor

  • 10–15 minutes
  • Without Account sharing
  • Radiant Lightbringer Armor recolor
  • Three challenges to choose from
  • 100% manual

Mage Tower for your paladin: pick a spec and our player clears its challenge in about 10–15 minutes of play. Unlocks the recolored Radiant Lightbringer Armor and counts toward the Soaring Spelltome.

Paladins can play the tank, healer and damage sides of the Mage Tower, each in its own challenge. Strong personal defensives make the class more forgiving than most when something goes wrong. The first clear unlocks a recolor of the Radiant Lightbringer Armor.

Recorded in an earlier patch. The mechanics are the same today, the talents have changed, so copy the approach and not the build.

Paladin specs and their challenges

Specialization Challenge You fight
Holy End of the Risen Threat Waves of Corrupted Risen mages, soldiers and arbalests
Protection The Highlord’s Return Inquisitor Variss, then Highlord Kruul
Retribution The God-Queen’s Fury Sigryn, Jarl Velbrand and Runeseer Faljar

How each spec plays it

Holy: End of the Risen Threat

Holy Shock and Word of Glory do the steady work, and Cleanse takes off Mana Sting right away. Hammer of Justice and Blinding Light break a risen mage’s casting chain before Arcane Blitz gets out of hand. Blessing of Sacrifice and Lay on Hands save an ally who is about to die, because losing one makes the later stages much harder.

Protection: The Highlord’s Return

Avenger’s Shield interrupts and also hits Tormenting Eyes, which ignore physical attacks. Rebuke covers Drain Life and Twisted Reflection. Keep Shield of the Righteous active for each Annihilate, add Ardent Defender on the third and Guardian of Ancient Kings on the fourth, and let Word of Glory bring you back up between hits.

Retribution: The God-Queen’s Fury

Divine Storm cleaves all three bosses as long as they stay stacked, which is how you beat the 6:30 enrage. Rebuke is reserved for Ancestral Knowledge, and Hammer of Justice stops Blood of the Father. Divine Steed takes you through the gap in the Valkyr wave, and Divine Shield covers you if you do not get there.

What you get

  • The challenge of your chosen spec completed on your paladin, about 10–15 minutes of play
  • Recolored Radiant Lightbringer Armor, the Paladin Tier 20 set, on your first clear with this class
  • A Towering Success achievement
  • Progress to A Tour of Towers and the Soaring Spelltome mount

Boost methods

  • Remote play — the safest way: our booster plays on your own PC through the Parsec app, you watch everything and keep control of the computer. No account sharing.
  • Piloted — the booster logs into your account with a VPN of your country. This is account sharing, so please choose it only if you accept that.

Requirements

  • Level 90 paladin
  • 226+ item level (you can buy the gear on the auction house)
  • About 10,000 gold for consumables and enchants

Looking for another class? See every option in the Mage Tower boost section.

FAQ

Which Mage Tower challenges can a paladin do?

Holy plays End of the Risen Threat, Protection plays The Highlord's Return and Retribution plays The God-Queen's Fury.

Which paladin spec is the quickest way to the set?

Any spec unlocks the Radiant Lightbringer Armor recolor on its first clear, so pick the one you have a loadout for.

Can I order any day?

Yes. The Mage Tower has been open permanently since March 2022 and is not tied to Legion Timewalking.

How long does a paladin challenge take?

About 10–15 minutes of actual play once we are connected.

Several characters or a custom goal? Ask a manager in chat about a multi-character discount.

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